Grab a pencil. Take some notes. We’re taking a closer look at how, what, and why games teach.
Ben Abraham cruises through the Australian outback of Fuel. Ryan Bradley explores the inner play life of babies. Patrick Cassels decodes the mysteries of box art. Rob Dubbin interrogates a trader about the financial lessons of StarCraft. Simon Ferrari wonders if videogames can save the news business. Ed Fries sees beauty in constraint in his game Halo 2600. Ben Fritz disappears in the Shadow of the Colossus. Zack Handlen wrestles with his childhood via an unhelpful Nintendo tip-line operator. Brendan Keogh recreates Halo with his schoolmates. Mitu Khandaker questions her own existence as a videogame academic. Laura Michet bounces through the world of the NASA-created Moonbase Alpha. Emily Short toes the line between learning and designing. Kent Sutherland and Jamin Brophy-Warren quiz Don Rawlitsch on the history of The Oregon Trail. Brian Taylor navigates digital worlds and our own. David Wolinsky meditates on the historical accuracy of Assassin's Creed II with its resident historian. Rob Zacny asks why the world wasn’t ready for an Chinese learning MMO Pangea Online.
A comic from James Kolchalka. Nicholas Felton tracks his progress in Red Dead Redemption. Emanuele Sferruzza Moszcowicz peers into the dreams of Kellee Santiago, president of Thatgamecompany, and more from: Eóin Burke, Dennis Chow, Tim Denee, Nicholas Felton, Folkert Gorter, Sean Haas, Thomas Haywood, Ian Higginbotham, Zach Kugler, Daniel Purvis, and Justin Russo.
Edited by Chris Dahlen, Ryan Kuo and Jamin Brophy-Warren.
Designed by David Boni.